Load and compile.
static CL_ShaderObject CL_ShaderObject::load_and_compile( CL_GraphicContext & gc, CL_ShaderType type, const CL_StringRef & filename, const CL_VirtualDirectory & directory); static CL_ShaderObject CL_ShaderObject::load_and_compile( CL_GraphicContext & gc, CL_ShaderType type, const CL_StringRef & filename); static CL_ShaderObject CL_ShaderObject::load_and_compile( CL_GraphicContext & gc, CL_ShaderType type, CL_IODevice & file);